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Chess is one of the oldest known board games still played to this day. The rules of chess have varied greatly since its invention, but by now have been fairly standardized and commonly known.
The rules presented here are the basic rules of the game of chess, but a detailed overview of how the game is played can be found at Wikipedia or the official ruleset of the International chess federation.
The game of chess is played on an 8x8 checkered board, where the rows are marked from and referred to as "ranks" and the columns marked from "A" to "H", referred to as "files".
The square marked as "A1" should be black. The player controlling the white pieces places his pieces on ranks 1 and 2, and the player playing the black pieces places his pieces on ranks 7 and 8.
The pawns are placed on ranks 2 and 7. The other pieces are placed on ranks 1 and 8 as followed, starting from the "A" file: A rook, a knight, a bishop, a queen, a king, a bishop, a knight, and a rook.
The player who has white goes first, and players alternate moves after that. The game can end under the following circumstances: If your opponent's king is under threat of capture, but your opponent has no legal move to prevent that capture, you have won.
This is referred to as "Checkmate" when either player concedes the game. On this site we give each player 60 seconds to make each move, and a total of 15 minutes for all their moves before the game is forfeit.
If a players king is not under threat of capture but that player has no legal moves anyway, the game is a draw.
The game is also a draw if any of the following situations come up: Neither player has enough pieces to be able to checkmate The same board position is repeated three times 50 consecutive turns have passed in which neither player has moved a pawn nor captured a piece The players agree to a draw.
The six pieces move as follows: The Bishop can move any number of squares along the diagonal. The Rook can move any number of squares along the same rank or file.
The Queen can move any number of squares along the same rank, file, or diagonal. The Knight moves to the closest square that is neither on the same rank, file, or diagonal.
Essentially the knight moves in an "L" shape, two squares along a rank or file and then a single square perpendicular.
The knight is the only piece that can "jump over" other pieces. The Pawn moves one square along the file, always towards the opponent's side of the board.
The first time a pawn moves it is allowed to move two spaces along the file instead of one granted it has the space.
A pawn can only capture a piece imminently the diagonals in the direction of travel, not along the file it is currently travelling. The King can only move a single square in any direction, with the exception of castling see below.
The King can never place himself in a check.